Those last questions are really good ones. I think I would really benefit from hearing other cars that sound amazing. I need to go to the next MECA events. That’s definitely on my list.
As far as my goals, I’d like to forget I’m in a car...which probably will never happen but it’s a goal.
I need to do some sound deadening as the little noises from the car bother me (as well as the road noise etc). That’s a big next step when I get some more money and I’m debating whether or not I should just take my car to Nick or read his guides and give it a shot. I like to DIY but I know it’s something you don’t want to have to redo...
Also, I want to feel that the musicians are performing right there out in front of me, and to be able to pinpoint where they are. I also like to feel the music quite a bit so I tend to boost the low end 17-18 dB more than the flat middle part of my curve (this doesn’t help with me not noticing I’m in a car with rattles but I have ZERO deadening in place so I have hope).
I don’t think the imaging is there yet to my system’s fullest capabilities. On my last tune I implemented very asymmetric crossovers to match the acoustic target slopes of each driver and I feel that helped a ton. I think I may have picked up on that from reading your build log. That was an awesome step forward (so thanks again).
I also just implanted proper rear fill (finally switching the time alignment to delay mode in the helix) to be able to delay the rears about 20ms. Nick’s guide/video was extremely helpful in getting that done. That really did provide a sense of a larger performance space.
I suppose I’m looking for those extra tips and tricks that people use to help identify hidden issues in a tune that take a car from sounding very good to “holy shit” with my above goals in mind. I realize some of that is subjective but I feel that some of it isn’t (like using band passed pink noise to get the imaging just right after the tune looks perfect with measurement).
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